![]() ![]() Soma relates to having human consciousness’s and copies of humans in robots, and The Talos Principle relates to teaching robots how to be human. The 2 games seem similar, but they approach this philosophical concept in different ways. And, just like Soma, they are trying to save humanity via AIs acting as a representation of humanity. Can a human be made? In the end, humanity comes down to human’s trying to teach robots on how to be human. He can question the world around him, and could be hurt and killed. He, along with all of his family and friends, thought he was human. (Trust me, I strained under a lot of them too.) In the end, the definition of The Talos Principle itself (conceptually) goes along the lines of what defines a human? Can humanity be taught? What does it mean to be alive? Can you make an inorganic human? It introduces the term with the story of Talos, a philosopher who lived his whole life until he was mortally wounded, revealing his blood if ichor, and revealed as a construct of Hephaestus. Some simply disappear. These are all human-like reactions, especially after things like being put under the strains of many difficult trials. Some have faith in Elohim, and are determined to remain on the path of the righteous others are determined to reach the top of the tower others fall into madness or lose hope in anything being real, or worth it. How could you not be tempted to ascend this?Īlso within the world are discussions of what it means to be human, what is the purpose of this world, and what even is the world you are in, and you can also see how the other AI presences deal with these questions. It’s a tug of war between the Serpent, God, and You. It holds truth in its words, and certainly made me doubt my beliefs. ![]() This “character” represents doubt and temptation, trying to push you away from your current path. It actually got my personality scarily accurate. It presses you on your beliefs, even takes a survey of you, before you realize it is responding directly to you. There is also another voice pressuring you form within: a voice that communicates via text on terminals making you question your beliefs on what it means to be a human. The Puzzles makes you get through the game, but the substance comes from reading and listening to assorted philosophical writings, recordings of pre-apocalypse humanity, and the ramblings of previous AIs who went through the trials. As you progress, you learn Humanity was on the verge of an apocalypse, and attempted compiling as much knowledge as possible, and in a last ditch effort, made attempts to recreate human thought in AI. It’s an odd religious paradigm in itself, but again, like Soma, you are in the spot of an AI pondering on philosophical conundrums. You are given one command: do not ascend the tower that looms over the world you are in. ![]() Soon, you find you are a robot, or rather an AI, in a simulation, but the question remains weather to defy or obey God. The Talos Principle puts you in control of an unnamed character who appears in a Garden of Eden of sorts, and a disembodied voice named Elohim (“God” in Hebrew) commands you to Solve puzzles to gain artifacts of power, and in return, be given free reign over the lands and reach eternal salvation. And again, major, plot revealing spoiler warning. This time around, I will be talking about the First-Person Puzzle game The Talos Principle. Previously was an analysis of the Horror game Soma, so feel free to check that out. Just a recap, I’ve been talking about the concept of AI using several games. ![]()
0 Comments
Leave a Reply. |